![]() ![]() Traveling on foot is slowest but you can go where other forms of transportation cannot take you.Īnother design aspect we wished to show is the overall tone, manner, and pace of actual gameplay. Grant Testa It was just a little over a year ago on Octothat Little Devil Inside provided the grand finale of the PlayStation State of Play, which highlighted upcoming third party titles for PS4 and PS5 consoles. You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train. Follow the life of a noble mercenary in a mysterious world. Regardless of mission content, you are free to roam the world map. There are of course instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfill your missions. ![]() Many are just simple interactions that can be performed while remaining in world map travel view, such as clearing up a road block or re-fuelling your vehicle at an oil station. Some are forced but in most cases, you will have the option to engage or not. This is our very first reveal of the world map in Little Devil Inside, and our intention was to give you folks a look at how travel works by skipping through a typical mission in the game.Įssentially, we tried to create a dynamic, miniature-like representation of the world with tilt-shift effect.ĭuring travel in world map travel view, you will come across and encounter various events. Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I’d like to deliver a few dev notes to accompany our new State of Play trailer. ![]()
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